They could even put new skins acquirable through more challenges. And that's it, we would have infinite mode. And it would be as easy as a mode in which the floors that appear were random, deciding whether to increase the difficulty by + 25%, keep it or decrease it, even if we repeated each map 10 times. We'd like to be able to keep our base and armies, and play until we feel like it, without having to start over and over again. Iratus is a more difficult, challenging run, a great game, but the fact of not being able to play the same game all you want is a great failure for those of us who enjoy these games. In DD you can extend it as long as you want, with development branches that involve improvements for your units or base. Once you finish the complete tour, the game ends. The serious problem is that Iratus Lord of dead is not Infinite, like Darkest Dungeon o XCom. He is dark, macabre, the best spiritual heir of Darkest Dungeon. You will need better resource management, because these allow you to build your units and improve them. It is assumed that there will be many more character deaths. Iratus Lord of dead is more difficult than Darkest Dungeon.
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